﻿using UnityEngine;
using System.Collections;
using System;

public class UserModel 
{
	private string nick;
	public string Nick { get { return this.nick; } }

	private string facebookID;
	public string FacebookID { get { return this.facebookID; } }

	private Guid uniqueID;
	public Guid UniqueID { get { return this.uniqueID; } }
}
